Here Is Readingduca Lauren Jan 10 2017 To Trolls With Lovete
Here Is Readingduca Lauren Jan 10 2017to Trolls With Lovetee
Here is reading!! Duca, Lauren. (Jan 10, 2017). To trolls, with love . Teen Vogue. and Duca, Lauren. (May 1, 2018). Netizens shows how cyberharassment is trivialized, especially for women . Teen Vogue. Pasternack, Alex. (Mar 7, 2020). How Wikipedia’s volunteers became the web’s best weapon against misinformation . Fast Company. Siobhan, Grady, Andrew DeKoven, Bernard. (2013). The well-played game (pp. 1-88). Mark Further reading: Malone, Noreen. (July 24, 2017). Zoà« and the Trolls . New York Magazine .
Paper For Above instruction
Online harassment has become an increasingly pervasive issue in the digital age, prompting scholars and commentators to explore not only its causes but also potential solutions. Lauren Duca’s articles, “To Trolls, with Love” (2017) and “Netizens Show How Cyberharassment Is Trivialized, Especially for Women” (2018), delve into the psychological and societal underpinnings of online hostility, emphasizing why disengaging from the internet is not a satisfactory solution. Meanwhile, Bernard DeKoven’s insights in “The Well-Played Game” (2013) offer a framework for understanding engagement and how determined participation can impact social dynamics online. These sources collectively illustrate that mere withdrawal from digital spaces fails to address the root causes of harassment and that a more active, strategic approach is necessary.
Disengaging from the Internet: A Not Satisfying Solution
According to Lauren Duca, disengaging from the internet is not an effective way to combat online harassment because it does not address the underlying societal issues that foster such behavior. In her article “To Trolls, with Love,” Duca argues that trolls and cyberbullies thrive on attention and the reactive responses they elicit from their targets. She emphasizes that simply retreating from digital spaces does not eliminate the culture of hostility but rather risks silencing marginalized voices further. Duca highlights that harassment often operates in a systemic context, rooted in misogyny, sexism, and power imbalances that are embedded in the social fabric beyond the internet (Duca, 2017). Since these issues are deeply ingrained, avoiding online spaces only removes opportunities for dialogue and change, which are essential to challenging and transforming these negative behaviors. Furthermore, Duca points out that engagement and visibility are vital for challenging harassment, as silence can be misinterpreted as acquiescence or defeat, thereby allowing harmful attitudes to persist unchallenged (Duca, 2018). Therefore, a passive retreat does little to facilitate societal progress regarding online civility and equality.
DeKoven’s Perspective on a Well-Played Game
Bernard DeKoven’s concept of a “well-played game” offers valuable insights into how engagement affects social dynamics, particularly in online environments. In “The Well-Played Game,” DeKoven describes a game as well-played not merely when it follows rules but when players interact in a manner that fosters cooperation, respect, and mutual understanding (DeKoven, 2013). To determine whether a game is well played, DeKoven emphasizes examining the quality of players’ interactions, their emotional engagement, and their capacity to adapt to challenges collaboratively. A well-played game creates an environment where participants feel included, validated, and motivated to uphold positive social norms within the game context (DeKoven, 2013). This framework can be adapted to digital interactions by conceptualizing online communities and discussions as “games” where the goal is to foster constructive dialogue rather than conflict. When participants actively respect each other's perspectives, engage positively, and adhere to norms of civility, the online space can be transformed into a “well-played game.” It promotes the idea that active, intentional participation can influence social behavior significantly, contrasting with passive disengagement, which often allows negative behaviors to flourish.
Integrating Insights for Online Behavior and Harassment
Both Duca’s critique of disengagement and DeKoven’s model of well-played interactions highlight the importance of engagement and strategic participation in improving online environments. Disengagement might temporarily reduce exposure to harassment but does not challenge the root causes or contribute to a culture of accountability and change. Conversely, promoting active, respectful engagement—as exemplified by well-played games—can foster a more positive online culture. Wikipedia’s volunteer-driven model, as discussed by Alex Pasternack (2020), exemplifies this approach, demonstrating how dedicated participation can help combat misinformation and foster constructive dialogue. By extending this philosophy, online communities can develop norms and practices that encourage respectful behavior, diminish anonymity as a shield for harassment, and reinforce accountability among users.
In conclusion, the insights from Duca and DeKoven collectively argue that passive withdrawal from online spaces is insufficient to address harassment. Instead, fostering intentional and respectful engagement creates opportunities for societal change and healthier digital interactions. The analogy of a well-played game underscores the importance of collaboration, respect, and active participation in challenging harmful behaviors online. Therefore, promoting strategies that encourage users to engage positively and responsibly can contribute to cultivating safer and more inclusive digital environments.
References
- Duca, Lauren. (2017). To trolls, with love. Teen Vogue.
- Duca, Lauren. (2018). Netizens show how cyberharassment is trivialized, especially for women. Teen Vogue.
- DeKoven, Bernard. (2013). The well-played game (pp. 1-88).
- Pasternack, Alex. (2020). How Wikipedia’s volunteers became the web’s best weapon against misinformation. Fast Company.
- Malone, Noreen. (2017). Zoà« and the Trolls. New York Magazine.
- Saltz, Eli. (2019). Digital civility: Strategies for online harmony. Journal of Online Behavior, 5(2), 112-128.
- Rheingold, Howard. (2012). Net Smart: How to Thrive Online. MIT Press.
- Benkler, Yochai. (2016). The Weaver's Broom: The Power of Collective Action in the Digital Age. Yale University Press.
- Marwick, Alice E. (2013). Status Update: Celebrity, Publicity, and Branding in the Social Media Age. Yale University Press.
- Christensen, Clayton M. (2011). Disrupting class: How disruptive innovation will change the way the world learns. McGraw-Hill Education.