I Need Help Finishing My C Godzilla Fight Homework I Uploade

I Need Help Finishing My C Godzilla Fight Homework I Uploaded My Cp

We are now going to properly construct our object correctly. Add a default constructor that sets the name to "Godzilla", the health to a random value between [50, 100], and the power to a random value between [10, 25]. Also add a public print() function that print's out the object's name, health, and power to the standard out in the following format: name (P: power ) - H: health. Now in main, create two Godzilla objects - one named godzilla and the other named mechagodzilla.

The prompt the user to provide the name, health, and power of godzilla and use the corresponding setters. mechagodzilla should be created using the default constructor. To verify your objects are correct, call the print() function for each of godzilla and mechagodzilla.

Currently, when the godzilla object is created, you need to call three different setters. Add a parameterized constructor that allows a user to create a new Godzilla object specifying the name, health, and power. Now in main, after prompting the user for the values, create the godzilla object using the parameterized constructor instead of the setters.

It's now time for godzilla and mechagodzilla to go to battle. Add an attack function as described below: An attack function that accepts another Godzilla object as a parameter. The function should modify the target's health by subtracting the callee's power. It should also print out a message in the form of " Callee's Name attacks Target's Name." If the target's health falls below or equal to zero, print out a second message stating " Target's Name has been vanquished." Now in main, have godzilla attack mechagodzilla once. Then, if mechagodzilla is still alive, have mechagodzilla attack godzilla until godzilla has been vanquished. Your program should end at that point.

Now add the following function to your class: A greet function that accepts another Godzilla object as a parameter which is passed by constant reference. That is, the parameter should be marked const so that the function cannot inadvertently change the target's values. The function should print out a message in the form of " Callee's Name bows to Target's Name." Finally, in main before the two Godzillas do battle, have the two Godzilla objects greet each other. As in, the code would look like godzilla.greet( mechaGodzilla ); mechaGodzilla.greet( godzilla );

Paper For Above instruction

The task involves enhancing a C++ program that models two instances of a "Godzilla" class, emphasizing object-oriented programming principles such as constructors, member functions, and interactions between objects. The goal is to develop a dynamic and interactive simulation where the Godzilla objects can greet, attack, and display their attributes effectively.

Designing the Godzilla Class

The core component of this assignment is the implementation of the "Godzilla" class. Initially, the class needs a default constructor that initializes the object's name to "Godzilla", with health and power set randomly within specified ranges. The default constructor is crucial for creating objects with default, yet varied attributes, adding realism to the simulation.

Furthermore, incorporating a parameterized constructor allows precise initialization based on user input, replacing the need for individual setter calls. This enhances code readability and efficiency, aligning with best practices in object-oriented design. The class should also include getter and setter functions for name, health, and power, ensuring encapsulation and safe data manipulation.

Implementing Member Functions

The class requires a print() function to display current attributes in a user-friendly format, ensuring easy tracking of each object's state throughout the simulation. The attack() member function enables interactions between Godzilla objects: it accepts another object as a parameter, reduces the target's health by the attacker's power, and reports the attack outcome. If the target's health drops to zero or below, the function prints a message indicating the target's defeat.

Another vital function is greet(), which takes a constant reference to another Godzilla object. This function prints a friendly greeting message, demonstrating object communication without altering states, adhering to const correctness principles.

Main Function Logic

The main function orchestrates the interaction sequence. It begins by prompting the user to input details for the first Godzilla, who is instantiated via the parameterized constructor. The second Godzilla, "mechagodzilla," is created using the default constructor, with attributes verified through the print() method.

Subsequently, both Godzilla objects greet each other, illustrating their interaction capabilities. The battle simulation starts with "godzilla" attacking "mechagodzilla" once. If "mechagodzilla" remains alive, it counterattacks repeatedly until "godzilla" is defeated. The program terminates after this exchange, reflecting the culmination of the battle.

Implementation Strategy

This assignment emphasizes clear code structure, meaningful output, and proper use of class features. Random number generation must be correctly seeded to produce varied health and power values. The attack method ensures dynamic changes to health, and output messages clarify each step. Using const correctness in greet() maintains program safety and integrity.

Moreover, including robust input validation enhances program resilience. Comprehensive commenting explains logic and design decisions, aligning with good coding standards. Overall, this project demonstrates a comprehensive understanding of C++ class design, object interaction, and practical application of object-oriented programming concepts.

References

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