IE 351 Project Definition Due December 12, 2015 Texas Hold '

Ie 351 Project Definitiondue December 12th 2015texas Hold Em Simul

IE 351: Project Definition Due: December 12th, 2015 Texas Hold em’ simulation You must work alone on this project, any portion of code that is plagiarized from others including classmates, online tutors, etc. will get an immediate 0 and you will be subject to the disciplinary guidelines of the course. You will submit a zipped file including your main programs and functions. This is a simulation approach to Texas hold ‘em. There is only one player and the high card does not matter for this simulation. The problem is solved in three steps.

Step 1: Ask the user which hand they want to see. This should be done by creating a menu where the user can pick which hand they want to simulate.

Step 2: Continue dealing hands until the user’s choice is satisfied.

  • Deal 52 random cards.
  • Use the first 7 as possible cards.
  • Loop through all possible combinations of the 7 cards.
  • Find the maximum score possible from all combinations.

Step 3: Once the user’s choice has been satisfied, use the subplot command and the imshow command to graphically represent the final hand representing the user’s choice. You should also include an fprintf statement which displays how many hands were dealt to reach the user’s chosen hand.

Paper For Above instruction

The Texas Hold 'Em poker game is a popular variant of poker that involves skill, strategy, and chance. Simulating this game allows researchers and players to analyze different strategies and understand the probability distributions associated with various hands. Developing a computer simulation for Texas Hold 'Em involves creating an accurate representation of the game mechanics, including dealing of cards, hand evaluation, and visualization of results, which can be both educational and entertaining.

The primary goal of this project is to develop a simulation program that models the process of dealing and evaluating poker hands for a single player. The simulation must allow the user to select a specific hand to analyze, then generate random deals until the specified hand appears, and finally present a graphical representation of the final hand along with statistical information regarding the number of deals required.

Designing the program involves several key steps. First, building a menu system enables the user to choose which hand they wish to analyze. This menu ensures user interaction is straightforward, guiding them through selection options such as pairs, flushes, straights, or specific card combinations. Once the user makes a choice, the program proceeds to simulate dealing hands by randomly shuffling a deck of 52 cards and drawing the first seven cards to consider possible poker hands.

The core computational challenge involves efficiently looping through all possible 5-card combinations within these seven cards to evaluate the strength of each possible hand. This process requires implementing a robust hand evaluation function capable of assigning scores based on poker hand rankings. By evaluating all combinations, the program identifies the maximum scoring hand achievable within the dealt cards, essentially mimicking the real-world best possible hand a player can form.

When the desired hand configuration is achieved, the simulation halts, and the program generates a visual representation. Utilizing MATLAB’s subplot and imshow commands, the graphical display illustrates the final hand with each card visually represented, providing an intuitive understanding of the hand composition. Additionally, the program outputs the total number of dealt hands needed to encounter the specified hand, offering insights into the probability and rarity of the selected hand.

This approach underscores the importance of combining randomization, combinatorial evaluation, and visualization techniques in programming. The simulation offers an engaging way to explore probability distributions of poker hands, deepen understanding of game strategies, and develop coding expertise in handling complex algorithms and data visualization in MATLAB.

References

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