Implement The Pizza And PizzaOrder Classes In Java

Implement the Pizza and PizzaOrder Classes in Java

Implement the Pizza and PizzaOrder Classes in Java

Write Java classes for Pizza and PizzaOrder based on the following specifications:

  • The Pizza class contains information about a specific pizza, including boolean variables for toppings (pepperoni, sausage, mushrooms), a character variable for size ('s', 'm', 'l'), and corresponding methods to retrieve size and number of toppings.
  • The PizzaOrder class maintains static variables for total number of pizzas ordered (numPizzas) and total cost (finalCost). It should have methods to increment the number of pizzas when a new pizza is added and to calculate the total cost based on pizza size and toppings.
  • A main method should create multiple Pizza objects, add them to a PizzaOrder, and output the total order cost. The program should demonstrate at least five different scenarios, with proper documentation in your code.

Your output should match the expected format, such as:

Total cost for the order: $XX

Ensure your classes are properly documented and organized for clarity. Use correct Java syntax, and include comments explaining key parts of your implementation.

Paper For Above instruction

The task involves implementing two Java classes, Pizza and PizzaOrder, which model a simple pizza ordering system. The goal is to enable the creation of various pizzas with different toppings and sizes, maintain a count of total pizzas ordered, compute the total cost based on size and toppings, and demonstrate the system's functionality through multiple test cases.

Design of the Pizza class

The Pizza class encapsulates attributes related to a particular pizza order. It maintains booleans for pepperoni, sausage, and mushrooms, which indicate whether these toppings are added. The size attribute is a character ('s', 'm', 'l') indicating small, medium, or large pizzas.

Additionally, the class provides a constructor that initializes these values, a method getSize() that returns size, and getNumToppings() to count the number of toppings present. Accessor (getter) methods provide access to these properties, supporting encapsulation principle.

Example code snippet within the class:

public class Pizza {

private boolean pepperoni;

private boolean sausage;

private boolean mushrooms;

private char size; // 's', 'm', 'l'

public Pizza(boolean pepperoni, boolean sausage, boolean mushrooms, char size) {

this.pepperoni = pepperoni;

this.sausage = sausage;

this.mushrooms = mushrooms;

this.size = size;

}

public char getSize() {

return size;

}

public int getNumToppings() {

int count = 0;

if (pepperoni) count++;

if (sausage) count++;

if (mushrooms) count++;

return count;

}

// Additional getters if necessary

}

Design of the PizzaOrder class

This class manages statistics of all orders, tracking total pizzas and total cost through static variables:

  • numPizzas: static int, counts total pizzas ordered.
  • finalCost: static double, holds total cost of all pizzas.

Methods include:

  • addPizza(Pizza p): increments numPizzas and updates finalCost based on pizza size and toppings.
  • calculateCost(Pizza p): computes cost for a pizza, considering size and toppings, and adds it to finalCost.

The main method creates multiple pizza instances with assorted options, adds them to the order, and displays the total cost, demonstrating correctness over multiple scenarios.

Implementation Details

Throughout the code, proper comments will be added to clarify logic, particularly for calculating costs based on size and toppings. The main testing routine will instantiate multiple pizzas, add them to the order, and print the total cost for each scenario, totaling at least five different tests.

Summary

This system provides a straightforward, extendable way to model pizza orders programmatically, supporting multiple instances with different configurations, while providing a running total of order cost. This project emphasizes encapsulation, static variables, and basic object-oriented design principles.

References

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