In This App You Will Assemble A Song Note By Note In A Seque
In This App You Will Assemble A Song Note By Note In A Sequential Lis
In this assignment, you will develop a music application that constructs a song by assembling individual notes in a sequential list. The list will be read back to play notes for specific durations, utilizing the Clock.timer component to control timing. The process continues until a zero value, indicating the end of the sequence, is encountered. The app's user interface layout includes a horizontal arrangement containing a vertical arrangement, which in turn holds the music box and recorder elements. The design ensures that when the vertical frame is hidden, all contained elements become invisible, facilitating user interaction and visual management.
The initial foundation of this project is based on the completed Lab 10 "MusicBox" app, which must be saved as "Lab 11." It extends the previous setup by integrating additional components and functionalities for recording and playlist management. The interface includes buttons for playing predefined songs, a Clock component for note timing, and a Player component for sound output. The core logic involves creating lists of notes (represented by text strings such as "c_12", "d_14", etc.), which are stored in global variables and manipulated during playback.
The app requires uploading eight MIDI files that correspond to notes in a musical scale, allowing the notes to be played as Sound components using the Player feature. The user can select a song by pressing designated buttons, which populate the note list and disable the timer to prepare for playback. The Timer event triggers the PlayNote procedure, which reads the current note from the list and plays it via the Player component for a duration determined by the note's property, then progresses to the next note. When a zero is encountered, playback stops, and the Timer is disabled. This implementation ensures a seamless note-by-note playback and provides the foundation for a more advanced music recorder in subsequent labs.
Paper For Above instruction
The development of a note-by-note music application involves integrating user interface elements, data structures for storing sequences of musical notes, and timing mechanisms to control playback durations. The primary goal is to facilitate constructing a song dynamically, with eventual expansion to include recording capabilities. This paper discusses the design considerations, key components, and implementation strategies involved in creating such an application within the MIT App Inventor environment.
At the core, the application employs lists to organize notes, where each note is represented as a string indicating its pitch and octave (e.g., "c_12", "d_14"). These lists are globally declared to allow easy access across different procedures. Synchronization between the visual interface and data relies on buttons that, when pressed, set the current song, reset the note position, and disable or enable the timer accordingly. The use of global variables such as "selectedSong," "noteNum," and "selectedNote" simplifies reference management and maintains the app's state during playback.
The user interface design is structured with a horizontal arrangement containing an image and a vertical arrangement which houses buttons for selecting songs. This nested layout follows best practices for responsive design, ensuring that elements are grouped logically and can be shown or hidden uniformly by toggling the parent frame's visibility. The specific commands in the code hide or show these components together, providing a clean user experience.
Playing a song involves the Timer component (Clock1), which is programmed to trigger the PlayNote procedure at regular intervals. This procedure retrieves the current note from the song list, sets the Player's source to the appropriate MIDI file, and starts playback for the designated duration. Note durations are often standardized or tailored to fit the song's rhythm, such as multiplying a note’s properties by a factor to generate the timer interval. After playing a note, the note counter increments, and the process repeats until the end of the sequence, marked by a zero value, is reached.
The app also includes button components for selecting different songs, which load predefined note lists into "selectedSong" and reset the note index to facilitate fresh playback. When a user presses one of these buttons, the timer is disabled momentarily to prevent accidental playback, and global variables are updated accordingly. This workflow ensures that the user can switch between different songs seamlessly without conflicts or unintended overlaps.
Beyond basic playback, the app’s architecture allows for expanding into recording functionality, where user inputs can alter or add notes to the sequence. This evolution entails capturing user note entries, appending to the list, and saving the sequence for later playback. The foundational design emphasizes modularity, with procedures abstracting the note-playing logic, and visibility controls managing interface complexity.
In conclusion, this project combines list management, event-driven programming, and multimedia control within the App Inventor platform to create an interactive musical experience. Its modular structure facilitates future enhancements, and its emphasis on visual layout and component interaction provides an accessible model for students developing digital music applications. Proper handling of timing, data structures, and user interface design underpins the successful implementation of a note-by-note music player and recorder.
References
- App Inventor. (2020). Standard Components. MIT App Inventor Documentation. https://appinventor.mit.edu/explore/ai2/support/components
- Hanson, C. (2018). Building Music Apps with App Inventor. Journal of Music Technology, 12(3), 45–51.
- MIT App Inventor. (2021). List and Variable Management. https://appinventor.mit.edu/explore/support/blocks/lists
- Nguyen, T. & Nguyen, T. (2020). Designing Interactive Sound Applications. International Journal of Mobile and Embedded Technology, 14(2), 113–122.
- Schmidt, T. (2019). Using Clock and Player Components for Real-time Music Playback. Journal of Digital Learning, 8(2), 22–30.
- MIT App Inventor. (2022). Event Handling in App Inventor. https://appinventor.mit.edu/explore/support/events
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- Yamada, M. (2018). Structuring Audio Programs for Educational Use. IEEE Transactions on Education, 61(2), 134–140.