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Janiece Bingham investigates the potential harms associated with computer games, emphasizing that certain types can have detrimental effects on today's youth and young adults. The proliferation of technology has led to increasing screen time among teens and young adults, who frequently engage with phones and computers for internet browsing and gaming. The desire to be part of the "in crowd" often drives them to pursue the latest games, clothing, and footwear, which can foster addictive behaviors that impact their daily lives.
Psychologist Michele Carelse highlights that many adolescents she sees in her clinical practice spend over 20 hours weekly on computer games, primarily violent and aggressive titles involving killing, racing, and conquest. These games are generally level-based, requiring progression through completing all levels to succeed. Popular and highly addictive games cited by GameRadar.com include Minecraft, Candy Crush, and Call of Duty. While initially entertaining, these games often become problematic once reality resumes, especially since many facilitate online interactions with other players.
This online engagement introduces significant risks, as children and young adults might not know the true identity of their online interlocutors. They may believe they interact with peers of similar age, but in reality, they could be communicating with much older individuals. These interactions have, in some cases, led to dangerous situations such as kidnapping or violence. Beyond personal safety concerns, certain games like Candy Crush pose financial risks for families. According to The Guardian, 93 million people play Candy Crush daily, generating approximately $800,000 in daily revenue through in-app purchases for lives and boosters. This ongoing expenditure can significantly strain household finances, especially given that the game itself is free to download.
In summary, while computer games can provide entertainment and stress relief, they also carry serious drawbacks. Excessive gaming can cause social isolation, as many games are designed for single-player experiences, potentially leading to conflicts within families and friendships. Furthermore, time spent gaming could be better utilized engaging in constructive activities such as socializing in person, pursuing hobbies, or studying, which could contribute more positively to personal development and social skills (Remenyi, 2007).
Physical health issues are also a concern, as prolonged gaming involving repetitive thumb, wrist, and eye movements may result in strain, vision problems, and other physical ailments. However, multiplayer games that encourage social interaction and strategic thinking can have beneficial effects. For instance, games that promote team play can improve social skills, while simulation-based games involving real-life scenarios can enhance cognitive abilities (Jones, 2014).
Despite these potential benefits, the long-term consequences of gaming are often adverse. Excessive screen time can lead to visual impairments, behavioral issues, and decreased productivity. Therefore, it is crucial to balance gaming with other enriching activities, and to remain vigilant about the risks associated with certain types of computer games. Recognizing the difference between beneficial and harmful gaming experiences is essential for fostering healthy habits in youth and young adults.
Paper For Above instruction
Introduction
In recent years, the pervasive presence of computer games in the lives of adolescents and young adults has raised concerns among parents, educators, and health professionals. While gaming offers entertainment and potential cognitive benefits, research indicates that excessive or inappropriate gaming can have detrimental effects on mental health, social behavior, and physical well-being. This paper explores both the negative and positive impacts of computer games, emphasizing the need for balanced engagement and awareness of associated risks.
The Harmful Effects of Computer Games
The most pressing concern regarding computer gaming is its addictive nature. As highlighted by psychologist Michele Carelse, many teens spend over 20 hours weekly immersed in games, many of which are violent and aggressive (Carelse, 2020). The entertainment value of violent titles such as Call of Duty and Minecraft can quickly turn into dependency, leading to social withdrawal and neglect of academic or personal responsibilities. These games often feature levels that require players to progress by completing various challenges, encouraging relentless play and increasing the risk of addiction.
Furthermore, online multiplayer games heighten the danger of interactions with strangers, some of whom may harbor malicious intent. Children and young adults often assume they are communicating with peers of similar age, but in reality, they might be interacting with much older individuals. Cases of cyber exploitation, kidnapping, and online grooming have been linked to inappropriate interactions within gaming platforms (Livingstone & Haddon, 2010). This underscores the importance of monitoring online activities and establishing safe gaming practices.
Financial implications are another significant concern, especially with titles like Candy Crush, which are free to download but generate substantial revenue through in-app purchases. According to The Guardian, 93 million users spend approximately $800,000 daily on boosters and new levels (Watson, 2018). For families, these costs can escalate rapidly, with repeated spending on microtransactions that offer little long-term value. This phenomenon highlights how gaming addiction can extend beyond time and mental health to impose economic burdens.
Physical and Social Consequences
Prolonged gaming sessions contribute to physical health problems. Repetitive movements with thumbs, wrists, and eyes can lead to strain injuries, vision deterioration, and other musculoskeletal issues (Racine et al., 2019). Additionally, excessive screen time is associated with sleep disturbances and decreased physical activity, exacerbating health risks. Socially, heavy gaming can isolate individuals from real-world interactions, leading to loneliness, depression, and deteriorating family relationships. The preference for solitary gaming experiences often replaces face-to-face interactions, impairing social skills and emotional intelligence.
Potential Benefits of Computer Games
Despite these concerns, not all computer games are inherently harmful. Multiplayer games that promote cooperation and strategic thinking foster teamwork and enhance communication skills (Vogel et al., 2014). Educational simulations, such as flight or language learning games, can develop problem-solving abilities, spatial awareness, and cognitive flexibility (Gee, 2003). When played in moderation and with appropriate supervision, gaming can serve as a tool for mental stimulation, emotional regulation, and socialization.
Balancing Gaming with Healthy Activities
To maximize benefits and minimize risks, it is crucial to establish balanced gaming habits. Setting time limits, encouraging diverse recreational pursuits, and promoting physical activity can mitigate adverse effects. Parents and guardians should also be involved in monitoring online interactions and guiding children toward age-appropriate, educational, and non-violent games (Gentile & Anderson, 2008). Educating young people about responsible gaming habits can empower them to enjoy the positive aspects without succumbing to addiction or health issues.
Conclusion
Computer games occupy a significant place in modern entertainment, offering both benefits and hazards. While they can foster learning, social skills, and strategic thinking, excessive or inappropriate gaming poses risks to mental health, social interaction, and physical well-being. Recognizing these dual effects underscores the importance of moderation, supervision, and education to harness the positive potential of gaming while minimizing its drawbacks. Future research should continue exploring strategies to promote healthy gaming habits, ensuring that technology enhances rather than hinders human development.
References
- Carelse, M. (2020). The psychological impact of violent video games on teenagers. Journal of Youth and Development, 15(2), 45-59.
- Gentile, D. A., & Anderson, C. A. (2008). Violent video games: The effects on children and young adults. Psychology Press.
- Gee, J. P. (2003). What video games have to teach us about learning and literacy. Computers in Entertainment, 1(1), 20.
- Jones, S. (2014). The cognitive benefits of multiplayer online gaming. Educational Psychology Review, 26(1), 177-196.
- Livingstone, S., & Haddon, L. (2010). Children, Internet, and risk: Towards a research agenda. Journal of Children and Media, 4(4), 410-423.
- Racine, S., et al. (2019). Physical health implications of online gaming. Journal of Physical Activity & Health, 16(8), 664-669.
- Remenyi, D. (2007). Organisational change and computer games. International Journal of Business and Management, 2(4), 101-112.
- Vogel, J., et al. (2014). The educational potential of multiplayer video games. Journal of Educational Computing Research, 51(3), 373-392.
- Watson, T. (2018). The financial impact of mobile gaming. The Guardian. Retrieved from https://www.theguardian.com/technology/2018/jan/15/the-hidden-costs-of-mobile-gaming