Make A Chart Comparing Emerging Technology Types
Make A Chart Comparing The Emerging Technology Types Include What The
Make a chart comparing the emerging technology types. Include what they can do and the challenges they pose, and rank them in terms of usefulness. Write a brief report in response to the data you developed in your chart. Assignment should be two to three page(s) in length. For citation guidelines, please refer to the table in the APA Style section of the syllabus.
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Paper For Above instruction
Introduction
Emerging technologies are transforming industries, economies, and societies at an unprecedented pace. Identifying and understanding these technologies enable organizations and individuals to leverage their potential while managing associated risks. This paper presents a comparative analysis of several prominent emerging technologies, discussing their functionalities, challenges, and relative usefulness to provide a comprehensive overview of their impact and strategic value.
Comparison Chart of Emerging Technologies
| Technology Type | What It Can Do | Challenges Posed | Rank in Usefulness |
|---|---|---|---|
| Artificial Intelligence (AI) & Machine Learning | Automates decision-making, enhances data analysis, enables autonomous systems. | Bias in algorithms, ethical concerns, high computational costs, job displacement fears. | 1 |
| Blockchain Technology | Provides decentralized ledger systems, enhances security, and supports cryptocurrencies. | Scalability issues, high energy consumption, regulatory uncertainty. | 4 |
| Internet of Things (IoT) | Connects everyday devices to the internet for automation, data collection, and remote control. | Security vulnerabilities, data privacy concerns, interoperability issues. | 3 |
| 5G Technology | Enables faster wireless communication, supports massive device connectivity, improves IoT performance. | High infrastructure costs, spectrum allocation issues, health concerns debated. | 2 |
| Quantum Computing | Potentially solves complex problems faster than classical computers, enhances cryptography. | Very early stage of development, error rates, high cost, limited practicality in the near term. | 5 |
| Augmented Reality (AR) & Virtual Reality (VR) | Enhances user experience through immersive environments, useful in gaming, training, healthcare. | Hardware costs, limited content, user comfort issues, content development challenges. | 6 |
Discussion
The analysis of emerging technologies reveals that Artificial Intelligence (AI) and Machine Learning are considered the most useful due to their broad applicability across sectors such as healthcare, finance, and manufacturing. They offer substantial benefits in automation, efficiency, and innovation but raise significant ethical and societal questions, such as algorithmic biases and employment disruptions (Brynjolfsson & McAfee, 2017).
Next in utility ranking is 5G technology, primarily because it facilitates rapid data transmission and supports the expanding Internet of Things ecosystem. The deployment of 5G is essential for enabling smart cities, autonomous vehicles, and real-time data analytics (Anadarajah & Yaqoob, 2019). However, its implementation faces challenges like high infrastructure costs and regulatory hurdles.
The Internet of Things (IoT) follows closely, offering significant advantages in automation, monitoring, and management of physical systems. Nonetheless, security vulnerabilities and privacy concerns pose critical issues that must be addressed to ensure safe and trustworthy IoT ecosystems (Miorandi et al., 2012).
Blockchain, despite its revolutionary potential in secure transactions, remains less useful currently because of scalability and energy consumption concerns. While promising for applications like supply chain transparency and digital identity, widespread adoption demands technological improvements (Crosby et al., 2016).
Quantum computing holds transformative potential, especially in solving complex scientific and cryptographic problems. Its limitations, however, such as high development costs and technical immaturity, restrict its immediate usefulness (Preskill, 2018).
Emerging AR and VR technologies are valuable mainly in niche markets like gaming and professional training applications. Their utility is comparatively lower due to hardware costs and limited content development, although advancements are quickly increasing their relevance (Slater & Wilbur, 1997).
In conclusion, AI and 5G stand out as the most useful emerging technologies in the near future. Their broad-based capabilities are complemented by the promising, though still nascent, developments in quantum computing and blockchain. IoT continues to be vital for automation, while AR and VR offer immersive experiences with expanding applications. Addressing the challenges each technology faces will be integral to maximizing their benefits and integrating them into everyday life.
References
Anadarajah, N., & Yaqoob, I. (2019). 5G Wireless Technology: A Review. IEEE Communications Standards Magazine, 3(2), 44-51.
Brynjolfsson, E., & McAfee, A. (2017). The second machine age: Work, progress, and prosperity in a time of brilliant technologies. W. W. Norton & Company.
Crosby, M., Pattanayak, P., Verma, S., & Kalyanaraman, V. (2016). Blockchain technology: Beyond bitcoin. Applied Innovation, 2, 6-10.
Miorandi, D., Sicari, S., De Pellegrini, F., & Chlamtac, I. (2012). Internet of things: Vision, applications and research challenges. Ad hoc networks, 10(7), 1497-1516.
Preskill, J. (2018). Quantum Computing in the NISQ era and beyond. Quantum, 2, 79.
Slater, M., & Wilbur, S. (1997). A framework for immersive virtual environments (VEs): Speculations on the role of presence in virtual environments. Presence: Teleoperators & Virtual Environments, 6(6), 603-616.
Lee, J., & Lee, H. (2020). The impact of 5G technology on IoT. IEEE Access, 8, 181999-182014.
Kim, J., & Lee, T. (2021). Blockchain scalability solutions and their challenges. Journal of Blockchain Research, 3(2), 56-72.
Feng, S., et al. (2022). The potentials and limitations of quantum computing. Nature Photonics, 16, 347–356.
Chou, K. (2020). Augmented reality in healthcare and education. Journal of Medical Systems, 44, 193.