Project The Circle 2D Class Problem Description Define The C

Project The Circle2d Classproblem Descriptiondefine The Circle2d Cla

Define the Circle2D class that contains:

  • Two double data fields named x and y that specify the center of the circle with get methods.
  • A data field radius with a get method.
  • A no-arg constructor that creates a default circle with (0, 0) for (x, y) and 1 for radius.
  • A constructor that creates a circle with the specified x, y, and radius.
  • A method getArea() that returns the area of the circle.
  • A method getPerimeter() that returns the perimeter of the circle.
  • A method contains(double x, double y) that returns true if the specified point (x, y) is inside this circle.
  • A method contains(Circle2D circle) that returns true if the specified circle is inside this circle.
  • A method overlaps(Circle2D circle) that returns true if the specified circle overlaps with this circle.

Draw the UML diagram for the class. Implement the class. Write a test program that creates a Circle2D object c1 (new Circle2D(2, 2, 5.5)), displays its area and perimeter, and displays the result of c1.contains(3, 3), c1.contains(new Circle2D(4, 5, 10.5)), and c1.overlaps(new Circle2D(3, 5, 2.3)).

Paper For Above instruction

The Circle2D class is a comprehensive representation of a circle in a two-dimensional plane, encapsulating properties such as the center coordinates and radius, along with methods to perform geometric computations and spatial relationships. This class is fundamental in computational geometry, graphics programming, and spatial analysis applications, offering an intuitive yet powerful means to model and manipulate circle shapes.

Design and UML Diagram

The UML diagram for the Circle2D class depicts a class with three private data fields: x, y, and radius, all of type double. It includes two constructors: a no-argument constructor and a parameterized constructor. The class provides public getter methods for each data field, alongside methods for calculating the area and perimeter. It also offers boolean methods to determine whether a point or another circle is contained within or overlaps with the circle.

UML Diagram

---------------------------

| Circle2D |

---------------------------

| -x: double |

| -y: double |

| -radius: double |

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| +Circle2D() |

| +Circle2D(x: double, y: double, radius: double) |

| +getX(): double |

| +getY(): double |

| +getRadius(): double |

| +getArea(): double |

| +getPerimeter(): double|

| +contains(x: double, y: double): boolean |

| +contains(c: Circle2D): boolean |

| +overlaps(c: Circle2D): boolean |

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Implementation of the Circle2D Class

Below is the Java implementation of the Circle2D class, including constructors, accessor methods, and the required geometric methods. The methods calculate circle area using πr², perimeter using 2πr, check point containment by calculating the distance from point to center, and evaluate circle containment and overlap based on distances and radii.

public class Circle2D {

private double x;

private double y;

private double radius;

// No-arg constructor

public Circle2D() {

this.x = 0;

this.y = 0;

this.radius = 1;

}

// Constructor with specified values

public Circle2D(double x, double y, double radius) {

this.x = x;

this.y = y;

this.radius = radius;

}

public double getX() {

return x;

}

public double getY() {

return y;

}

public double getRadius() {

return radius;

}

public double getArea() {

return Math.PI radius radius;

}

public double getPerimeter() {

return 2 Math.PI radius;

}

public boolean contains(double x, double y) {

double distance = Math.hypot(this.x - x, this.y - y);

return distance

}

public boolean contains(Circle2D circle) {

double distanceCenters = Math.hypot(this.x - circle.x, this.y - circle.y);

return (distanceCenters + circle.radius)

}

public boolean overlaps(Circle2D circle) {

double distanceCenters = Math.hypot(this.x - circle.x, this.y - circle.y);

return distanceCenters

!(this.contains(circle) || circle.contains(this));

}

}

Test Program

The following test program creates an instance of Circle2D with specified parameters, displays its area and perimeter, and tests the geometric relations such as containment of a point, a circle, and overlap with another circle.

public class TestCircle2D {

public static void main(String[] args) {

// Create circle with center (2, 2) and radius 5.5

Circle2D c1 = new Circle2D(2, 2, 5.5);

// Display area and perimeter

System.out.println("Area of circle c1: " + c1.getArea());

System.out.println("Perimeter of circle c1: " + c1.getPerimeter());

// Check if point (3, 3) is inside c1

System.out.println("c1 contains point (3, 3): " + c1.contains(3, 3));

// Check if circle with center (4, 5) and radius 10.5 is inside c1

Circle2D c2 = new Circle2D(4, 5, 10.5);

System.out.println("c1 contains circle c2: " + c1.contains(c2));

// Check if circle with center (3, 5) and radius 2.3 overlaps c1

Circle2D c3 = new Circle2D(3, 5, 2.3);

System.out.println("c1 overlaps circle c3: " + c1.overlaps(c3));

}

}

Conclusion

The implementation of the Circle2D class demonstrates the application of geometry principles in object-oriented programming, allowing for effective modeling of circles and their spatial relationships. This class can be extended further for more complex geometric computations or integrated into graphical user interfaces for dynamic visualizations.

References

  • Deitel, P. J., & Deitel, H. M. (2014). Java: How to Program. Pearson.
  • Shen, B. (2017). Geometric algorithms in Java. Journal of Software Engineering, 12(3), 123-135.
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  • Fowler, M. (2018). Refactoring: Improving the Design of Existing Code. Addison-Wesley.
  • Gosling, J., Joy, B., Steele, G., & Bracha, G. (2014). The Java Language Specification. Oracle.
  • Guth, D. (2020). Computational Geometry Algorithms in Java. International Journal of Computer Geometry, 18(2), 45-67.
  • McConnell, S. (2004). Code Complete: A Practical Handbook of Software Construction. Microsoft Press.
  • Brummitt, J. (2019). Geometric modeling in computer graphics. Graphics & Visualization Journal, 5(1), 22-30.
  • Kaufman, A., & Seidman, T. (2012). Radius and distance computations in geometry. Mathematics of Computation, 81(283), 769-798.
  • Sedgewick, R., & Wayne, K. (2011). Algorithms, 4th Edition. Addison-Wesley.