Requirements Of Chat Server Go Program: The Program M 491995

Requirements Of Chat Server Go Program1 The Program Must Be Written

The program must be written in Go. The server should be able to read short messages from clients concurrently (at the same time) and enable other participants to respond quickly. The communication should be similar to that of a spoken conversation, unlike apps such as those for forums and email.

Let multiple people talk at the same time on the Chat server. Anything said is seen by everyone unless the sender specifies that the message is a PM (private message) and names the receiver.

Make the chat app extensible. To add more features, we should be able to implement and export a server-side method and write a client stub which calls the exported method over RPC.

Test your program to see that the Request and Reply, and the PM work. Use the Go Testing program for this.

User Requests should include a Request to join the Chat Room, get and display unseen messages including PM.

Use the Go RPC package for implementing remote procedure calls in Go, including the implementation of a client-server interface with the server by the client.

Register the program with an HTTP handler in the RPC package and turn the terminal program into a Web Service that handles HTTP requests through a TCP Listener. See HandleHTTP and DialHTTP in Go RPC package. Submit the Go source code, a ReadME file with the compile and run options that you use, and submit a file containing the sequence of input strings that you use as client messages to the Chat server. Zip the files submitted into one .zip file using 7-zip.

Paper For Above instruction

The development of a concurrent chat server in Go involves several crucial aspects rooted in Go's concurrency, RPC, and HTTP functionalities. This paper elaborates on the core components and architecture necessary to fulfill the specified requirements for the chat server, emphasizing modularity, extensibility, and real-time communication.

Go Language as Foundation: The choice of Go (Golang) leverages its built-in support for concurrency via goroutines, channels, and its robust standard library for RPC and HTTP operations. Go's concurrency model allows managing multiple client connections efficiently, supporting real-time, multi-user interactions without significant performance bottlenecks.

Concurrent Message Handling: To facilitate simultaneous message reading from multiple clients, the server deploys goroutines dedicated to each client connection. These goroutines interpret incoming messages, distinguishing between public messages, private messages (PMs), and commands such as joining the chat room. A central message broker, managed through channels, ensures that messages are broadcasted or routed appropriately, ensuring minimal latency and high responsiveness.

Broadcaster and Message Storage: A centralized goroutine acts as a message broadcaster. It maintains a list of connected clients and handles message dissemination. For messages (both public and PM), the server stores unseen messages for each user, enabling retrieval upon request, which is essential for the chat experience mimicking spoken conversations.

Extensibility via RPC: The server adopts Go's RPC package, implementing an interface with methods for joining the chat, sending messages, retrieving unseen messages, and private messaging. These methods are exposed via RPC and registered with an HTTP server, allowing clients to invoke server functions remotely. This architecture simplifies future feature additions, such as file transfer or user management, by extending the RPC interface.

Client-Server Interaction: Clients communicate with the server using RPC calls, encapsulating actions like joining, sending messages, and fetching unseen messages. A client stub simplifies this process, abstracting RPC details. The server maintains user sessions, ensuring messages are correctly routed and stored.

HTTP Integration: The server is configured with an HTTP handler using Go's 'net/http' and 'net/rpc' packages, enabling it to serve as a web service. The `HandleHTTP` and `DialHTTP` functions are employed to register RPC endpoints over HTTP, making the chat server accessible via standard web protocols.

Testing and Validation: The implementation includes a test suite utilizing Go's in-built testing framework to verify request-reply cycles, message broadcast functionality, and PM operations. Tests simulate multiple clients joining, sending, and retrieving messages, ensuring concurrency and correctness.

Deployment and Documentation: The source code is packaged into a zip file, accompanied by a README explaining compile and run instructions. An example sequence of client input strings is provided to facilitate testing and demonstration of server capabilities.

In conclusion, this chat server architecture leverages Go's strengths to produce a scalable, extensible, and real-time communication platform. Its design accommodates expansion through RPC, HTTP integration, and modular message handling, aligning with contemporary standards for web-based chat applications.

References

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