Video Game Controversies Through Technological Advancements ✓ Solved

the Video Game Controversies Through the advancements of technology, one of the most discussed topics is centered around video games

Through the advancements of technology, one of the most discussed topics is centered around video games. Modern days, we have increased the use of technology in so many ways, it's growing so fast that members of society have increased their level of awareness of all of the potential threats. This allows individuals of the previous generation not to understand or argue the capabilities of the technologies of today. Thus, it will enable parents, teachers, and other individuals to completely shut out the idea of video games in a positive light. With certain parts of the world contending for the help of video games, others have disproved referring to different threats experienced by the youth upon the utilization of video games.

Video games have turned out to be extremely common, and a prevalent mode of entertainment throughout the world as more and more people are becoming acquainted with the trend. It has become so popular among people regardless of age, sex, and status. The video game consumer figure has shot up tremendously. For instance, 9 out of 10 American kids and teenagers are involving themselves with one game or another. It has been revealed that video games consume much of the youth’s time in America with over two hours spent on the game alone.

In the past half-century, video games have advanced from simple competitions played by several fanatics into a luxuriously immersive world adored by billions of individuals throughout the world (Isabela Granic, 2014). The world of gaming has turned out to be a sixty billion dollars annual investment. Video games flourish as a result of suitable commercial adverts, their ever availability in the market as well as their connection to other conventional gaming methods. Additionally, video games flourish as many users feel that they are quite entertaining. The enjoyment in playing video games hinges on the usefulness of the game.

This coaches the players to thrive while gaming. More astonishingly, there is a need for video games to coach players to thrive on a set of errands that are primarily very hard. Players would not like it if they kept on playing games which they have already conquered and they still would not wish to play games that they cannot maneuver. Most importantly, the game creator is required to make sure that players do not succeed, but the failure should not be overwhelming, and it should have a feeling of amusement. The upgraded video games have shot up to integrate a lot of enjoyable activities familiar to ones who are concerned in studying.

It begins with constructing an atmosphere that inspires the consumers to devote enough time to studying. A study has revealed that the more time used on duty means more studying and evidently, video games flourish at inspiring players to devote more time on the task (SaraProt, 2014). Another study has established that a standard user gladly uses about ten to fifteen hours in a week playing games. Similar to animals, human beings are programmed to execute the tasks with some outcome or which accomplishes a particular essential obligation. A behavioral study reveals that games are adept in giving a diversity of severe psychological conditions.

Some studies reveal that when playing games, the brains discharge neurochemicals in plenty. Neurochemicals are also released when a hungry or thirsty person gets something to eat and drink. The amount of dopamine discharged when playing games and especially the electronic ones are similar to the one released when using leisure drugs (Adam Eichenbaum, 2014). Additionally, these are the same chemicals that are vital as they allow our brains flexibility to make it easier for studying. Usually, people tend to think of playing video games as a way for players to be lazy, but on the contrary, this is not true.

On the other hand, it contributes to a wide variety of cognitive abilities. A study has shown that spatial ability advancement acquired from playing salable video games, like the shooter video games are similar to the outcomes of the official curriculum meant at improving identical technique. Additionally, the study revealed that this current spatial proficiency could be taught with video games in a reasonably short time. Introduction to this kind of skills and games has created a group of kids and adolescents who are growing exposed to the digital world. Video games are seemingly related extra to cognitive advantages which include improved creativity; a recent study has boldly revealed that by children playing video games whether violent or not increases their creativity as compared to use of other electronic gadgets like the computers and cell phones (Adam Eichenbaum, 2014).

A new development in biology study gives a good picture of how a player’s excellent spatial and the abilities to deal with problems, and topped with their eventfulness gathered to resolve an actual global issue. Scholars in the year 2008 at the University of Washington made an online game which was known as Foldit (Bushman, 2009). They permitted the people to play the game, by the end of three weeks, the top players had created phase estimations which enabled the scholars to detect a prompt answer of the crystal configuration for a monkey virus connected to AIDS. The setup had dodged scholars for more than ten years but the creativity of gamers in the online game that had been set as a completion, looked like it was all that was required to resolve the subtle problem.

Kids who get applauded for their characters other than their determinations, tend to acquire an entity theory of cleverness, which upholds that intellect is an inborn quality, a trait that is permanent and cannot be upgraded. The duration of time spent on a particular game is capable of generating effects irrespective of the contents in the game (SaraProt, 2014). The duration of gameplay has been connected to poor academic outcomes, obesity in children as well as addiction. Children who indulge in violent games have been recorded to turn out quite hostile. Violent video gameplay is capable of soaring hostile cognitions as well as to conduct both in the present and a future situation.

Studies have revealed that aggressive gameplay could be responsible for desensitization violence, reduced compassion, and decreased prosocial conduct. A short incident of violent video gameplay is capable of causing much more hostile minds and aggravating a probability of violent behavior. Most of the games have a reward for tasks completed during play. Some games have rewards like improved score and increased social standing. These rewards become the reason most kids will play games.

By being rewarded for completing tasks like killing in the game, the child feels even more motivated to achieve more. This triggers players to complete even more tasks, which means killing more to eliminate obstacles; this might make the kids more violent and develop motives to kill in the future for rewards. Killing more and more characters in the game means that the player is becoming acquitted to the events. It becomes a source of joy to eliminate each and every puzzle to win rewards. By doing so, the user becomes so used that they develop a sense of hardness whereby events like deaths are no longer scary to them.

The process is popularly known as Desensitization (SaraProt, 2014). This desensitization also happens for physiological responses to faulty materials. Playing aggressive video games intensifies physiological provocation through increased heart speed, skin conductance, and blood pressure. Nevertheless, after a frequent experience with aggressive video games, these physiological alterations could turn out reduced and could fail to occur again. Some research has revealed that violent gamers exhibit a fall in a specific brain wave allied with being harmfully affected by provocations (SaraProt, 2014).

The decreased brain response is related to violent conduct, signifying a neurological foundation for physiological and sensitive desensitization allied with playing aggressive games (Bushman, 2009). By playing a violent video game, one is capable of experiencing some physiological alterations in the body like aggravated heartbeats and skin conductance (Bushman, 2009). The physiological stimulation can impact on how the user understands slight and precise-feeling like anger to unconnected results. The understanding could lead the user to have the impression that the feeling is much serious since various emotional reactions stirred by the aggressive game is misunderstood to arousal. The process is capable of causing the user to behave more violently because of amplified provocation in instances where the player usually might not take action.

Sample Paper For Above instruction

The ongoing debate surrounding video games presents a multifaceted perspective on their impact on individuals and society. As technology advances rapidly, society grapples with understanding both the benefits and risks associated with video gaming. While many advocate for the cognitive and psychological benefits of gaming, opponents express concern over its potential to foster violence and addiction. This paper explores the dual nature of video games, examining their positive contributions to skill development and creativity, as well as the negative implications such as aggression and desensitization.

One of the primary advantages of video games is their capacity to enhance cognitive skills. Research indicates that playing certain types of games, especially those involving spatial reasoning and problem-solving, can significantly improve mental abilities. For example, complex puzzle and strategy games require players to think critically and develop planning skills, which can transfer to real-world tasks. Studies such as those conducted by Granic et al. (2014) reveal that gamers demonstrate increased creativity and executive functioning after sustained engagement with games. Furthermore, games like Foldit, developed at the University of Washington (Bushman, 2009), illustrate how gaming fosters scientific innovation by enabling gamers to contribute to research, such as solving challenging biological problems.

Additionally, video games have been shown to release neurochemicals like dopamine, which bolster motivation and learning. Eichenbaum (2014) notes that these neurochemical releases are akin to responses elicited by leisure drugs or rewarding activities, which can reinforce positive behavior and increase the incentive to learn. Conversely, some critics argue that excessive gaming can lead to adverse outcomes, including poor academic performance, obesity, and social withdrawal. The time spent engrossed in violent games may detract from educational pursuits, highlighting a need for moderation. The debate persists, with some evidence suggesting that gameplay can impair academic achievement, especially when violent games are involved (SaraProt, 2014).

Regarding violence, numerous studies have linked violent video games to increased hostility and aggressive behaviors. Playing violent games often involves rewarding players for killing or eliminating opponents, which can foster desensitization to violence (SaraProt, 2014). This desensitization results in reduced physiological responses to aggression and decreased empathy, potentially leading to more aggressive tendencies (Bushman, 2009). For instance, the physiological effects include increased heart rates and skin conductance during gameplay, but with repeated exposure, these responses diminish, indicating neural adaptation. Such biological changes may underpin behavioral shifts, as violent gamers exhibit reduced brain wave activity associated with emotional regulation and empathy (Bushman, 2009).

Moreover, violent gameplay can contribute to a desensitized view of aggression, making violent acts seem more acceptable or less emotionally impactful. This normalization can carry over into real-life contexts, increasing the likelihood of hostile behavior and antisocial conduct. However, it is essential to recognize that not all players respond equally; individual differences, context, and game content play crucial roles in determining outcomes. Some researchers argue that violent games can improve certain cognitive abilities, such as attention and spatial awareness (Eichenbaum, 2014). Nonetheless, the concern remains that the potential risks outweigh benefits when games encourage violent themes without proper regulation.

In conclusion, the impact of video games on players is complex and multifaceted. While they offer significant benefits in enhancing cognitive skills and fostering creativity, there are notable risks associated with violence and addiction. The challenge lies in balancing these aspects through responsible gaming practices and parental oversight. It is vital for stakeholders—developers, parents, educators, and policymakers—to work collaboratively in promoting games that maximize benefits while minimizing harms. Future research should continue to explore underlying mechanisms, individual differences, and effective interventions to ensure that gaming remains a positive influence in society.

References

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