World Building Workshop And Character Workshop ✓ Solved

World Building Workshopworld Building Character Workshopfollow The D

World Building Workshopworld Building Character Workshopfollow The D

WORLD-BUILDING WORKSHOP World-building & Character Workshop Follow the directions below to create the content required for the submission. This workshop allows for experimentation with the challenges of creating fictional worlds and the character that inhabit them. In a holistically designed game, mechanics, including characters, will connect logically and cohesively to the laws of nature and culture in that world. These worlds should be new, not derived from a preexisting intellectual property, even your own. The characters should be unique to this world as well.

Tip: Remember a “world” is just the environment as the player experiences it; it doesn’t mean a whole planet should be created. Watch scope.

Step One: Type & Context

Select a World Type—Alternative History, Alternative Reality, Horror, Fantasy, Post-Apocalyptic, Science Fiction. (Explain hybrids carefully)

Provide a high-level summary of the world (minimum of 200 words), describing its fundamental features, societal structure, and unique aspects that differentiate it from existing worlds.

Step Two: World-building Content

Address the laws of nature within the world: physics, biomes, ecology, terrain, weather, flora and fauna, etc. Consider inherent risks, available resources, seasonal variations, and astronomical features. Describe the taxonomy of flora and fauna, including the food chain hierarchy.

Explore the laws of culture: identify high vs. low context cultures, justifying these designations. Discuss norms, history, political systems, philosophical beliefs, mythologies, and interpersonal power dynamics. Address how cultural elements interact—such as the role of theocracy or war prevalence—and explore the interconnection between physical environment and cultural practices. For example, how ecological resources influence architecture, color schemes, and technological development.

Step Three: The Vehicle Character

Design a preset player character suited to the world. Include:

  • Appearance: name, age, gender, build, race/ethnicity, hairstyle, facial features, scars, make-up, costume, etc.
  • Backstory: family background, personal history, education, beliefs, marital status.
  • Psychology: personality traits, formative or traumatic events, street smarts.
  • Social standing: level of power or influence within the world's social hierarchy.

Step Four: Character Customization/Selection System

Develop a character customization system allowing players to create characters matching the world context. The system must enable:

  • Creation of the specific vehicle character as described in Step Three.
  • Design and include at least six distinct character types with varied physical, personality, and cultural features.
  • Incorporate elements beyond physical appearance, such as mechanical attributes, personality traits, backstory options, and cultural influences.

Create wireframes for the user interface (UI) that players will use to customize or select characters, ensuring all features are represented. If you use images or external content, cite sources accordingly.