Create A Class Called Employee That Includes Three Pieces ✓ Solved

Create a class called Employee that includes three pieces of

Create a class called Employee that includes three pieces of information as either instance variables or auto-implemented properties—a first name (type string), a last name (type string) and a monthly salary (decimal). Your class should have a constructor that initializes the three values. Provide a property with a get and set accessor for any instance variables. If the monthly salary is negative, the set accessor should leave the instance variable unchanged. Write a test app named EmployeeTest that demonstrates class Employee’s capabilities. Create two Employee objects and display each object’s yearly salary. Then give each Employee a 10% raise and display each Employee’s yearly salary again.

Paper For Above Instructions

The task involves creating a C# class called Employee that embodies the characteristics of an employee by including three essential pieces of information: a first name, a last name, and a monthly salary. This paper will provide a detailed explanation of the implementation of this class, including its constructor, properties, and a demonstration of its functionality through a test application.

Class Definition

The Employee class is defined with the required instance variables. Using auto-implemented properties in C#, we can simplify the declaration of these variables. Below is the code that reflects these requirements:

public class Employee

{

// Auto-implemented properties

public string FirstName { get; set; }

public string LastName { get; set; }

private decimal monthlySalary; // backing field

// Constructor to initialize the properties

public Employee(string firstName, string lastName, decimal salary)

{

FirstName = firstName;

LastName = lastName;

MonthlySalary = salary; // Calls the property to ensure validation

}

// Property for MonthlySalary with a setter that checks for negative values

public decimal MonthlySalary

{

get { return monthlySalary; }

set

{

if (value >= 0) // Ensure salary is not negative

{

monthlySalary = value;

}

}

}

// Method to calculate yearly salary

public decimal CalculateYearlySalary()

{

return MonthlySalary * 12;

}

}

In the Employee class, we have three properties, with the monthly salary property protected by a setter that checks whether the value being set is negative. If it is, the setter does not perform the assignment, ensuring that the monthly salary cannot fall below zero.

Test Application

The next step is to create a test application named EmployeeTest. This application will create two instances of Employee, display their yearly salaries, provide them with a 10% raise, and display their updated yearly salaries. The implementation is shown below:

public class EmployeeTest

{

public static void Main(string[] args)

{

// Creating two Employee objects

Employee employee1 = new Employee("John", "Doe", 3000);

Employee employee2 = new Employee("Jane", "Smith", 4000);

// Displaying yearly salaries before raise

Console.WriteLine($"{employee1.FirstName} {employee1.LastName}'s Yearly Salary: {employee1.CalculateYearlySalary()}");

Console.WriteLine($"{employee2.FirstName} {employee2.LastName}'s Yearly Salary: {employee2.CalculateYearlySalary()}");

// Applying 10% raise

employee1.MonthlySalary *= 1.10m; // 10% raise

employee2.MonthlySalary *= 1.10m; // 10% raise

// Displaying yearly salaries after raise

Console.WriteLine($"{employee1.FirstName} {employee1.LastName}'s Yearly Salary after raise: {employee1.CalculateYearlySalary()}");

Console.WriteLine($"{employee2.FirstName} {employee2.LastName}'s Yearly Salary after raise: {employee2.CalculateYearlySalary()}");

}

}

The Main method within the EmployeeTest class will demonstrate the functionality of the Employee class. Initially, we create two employees, John Doe and Jane Smith, with their monthly salaries set to $3000 and $4000, respectively. The yearly salary is calculated by multiplying the monthly salary by twelve. The program then gives each employee a 10% raise using the multiplication operator on the MonthlySalary property. Finally, the updated yearly salaries are displayed.

Conclusion

This implementation of the Employee class and its accompanying test application showcases how object-oriented programming can encapsulate data and behavior associated with employees. By adhering to principles like data validation through property setters, we can ensure that our application remains robust and functions correctly.

References

  • Microsoft Documentation. (2021). Properties (C# Programming Guide). Retrieved from https://docs.microsoft.com/en-us/dotnet/csharp/programming-guide/classes-and-structs/properties
  • Microsoft Documentation. (2022). Constructors (C# Programming Guide). Retrieved from https://docs.microsoft.com/en-us/dotnet/csharp/programming-guide/classes-and-structs/constructors
  • Microsoft Documentation. (2022). Using Auto-Implemented Properties. Retrieved from https://docs.microsoft.com/en-us/dotnet/csharp/programming-guide/classes-and-structs/auto-implemented-properties
  • Fowler, M. (2004). Refactoring: Improving the Design of Existing Code. Addison-Wesley.
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  • Microsoft Documentation. (2021). Main method (C# Programming Guide). Retrieved from https://docs.microsoft.com/en-us/dotnet/csharp/programming-guide/inside-a-program/program-entry-point
  • Sharma, V. (2019). C# Object-Oriented Programming. Packt Publishing.
  • Mitchell, K. (2016). Programming in C#. Cengage Learning.
  • Smith, J. (2020). Understanding C# Properties and Accessors for Beginners. Code Project. Retrieved from https://www.codeproject.com/Articles/5259663/Understanding-C-Properties-and-Accessors-for-Beginners