Create A Text Square Function Using The Same Techniques
createa Textsquare Function Using The Same Techniques As The Pyramid
1. Create a textsquare function using the same techniques as the pyramid function. The function will take in two values as input: the character to use in making the square and the size of the square in characters. The function will then print out a square of that many characters. Zip your Python .py file and submit the.zip file so the code can be validated.
2. Draw a simple house with one door, two windows, walls, and a roof. Using your house function, draw a town with dozens of houses of different sizes. You will likely want to modify your house function to include an input coordinate, then change the coordinate to indicate where each house is to be drawn. Zip your Python .py file and submit the.zip file so the code can be validated.
Paper For Above instruction
Creating a text-based graphical representation using Python offers an excellent opportunity to explore functions, control structures, and the principles of procedural programming. This project involves two main tasks: developing a function to generate a square of characters, and designing a simple house drawing function that can be used to produce a visual "town" with multiple houses of varying sizes and positions.
The first task is to construct a textsquare function, inspired by techniques used in a similarly structured pyramid function. The core idea involves leveraging nested loops to iterate over rows and columns, printing the specified character repeatedly to form the square. The function will accept two parameters: the character to be printed and the size of the square in characters. The implementation requires careful handling of loops to efficiently produce a filled square pattern without extraneous output.
The second task expands upon the first by creating a graphical representation of a house in ASCII art. The house will feature essential elements such as walls, a roof, a door, and windows, which should be proportionally scaled based on the specified size. The challenge lies in designing a reusable house function that takes additional parameters, originating coordinates, to position each house within a larger scene—a "town"—comprising multiple houses. This entails designing the function to accept coordinate inputs and utilizing these to shift the drawing position accordingly, enabling placement at different locations within a text grid.
To achieve these objectives, the implementation will involve defining helper functions to generate parts of the house—such as the roof and windows—and combining these to compose the complete structure. The code will employ nested loops and conditionals to control the placement of each character, ensuring consistent and visually appealing output. Once the functions are implemented, they can be invoked iteratively with varying parameters to produce a diverse landscape of houses, demonstrating modular programming principles.
Finally, the entire Python script will be packaged into a ZIP file for submission, aligning with the specified instructions. By completing these tasks, the programmer will develop a deeper understanding of ASCII art creation, function design, parameterization, and code organization, all essential skills in text-based graphics programming.
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