CSCI 304 Computer Networks Project 3 Simulation Of Ping And
Csci304computer Networksproject 3simulation Of Ping And Traceroutethe
Simulate the functionality of the network tools “ping” and “tracert” using socket programming and network analysis techniques. Develop implementations that replicate the behavior of these tools, including handling unreliable data transmission, variable RTT, and user interaction through a graphical user interface (GUI).
Specifically, your task involves three parts: first, creating a ping simulation that sends multiple UDP requests, introduces randomness in server responses and response time, and computes relevant statistics; second, implementing a traceroute simulation that mimics the path tracing process by increasing TTL values; third, designing a GUI to facilitate user interaction and visualization of the ping and traceroute functionalities. Your deliverables include source code, screenshots demonstrating functionality, and repetitions for each part.
Paper For Above instruction
The objective of this project is to develop a comprehensive understanding of socket programming, network simulation, and network analysis tools by replicating essential network diagnostic utilities—namely, “ping” and “tracert.” These tools are fundamental in network troubleshooting and diagnostics; hence, their simulation offers valuable insights into underlying network behaviors such as packet loss, variable latency, path discovery, and unreliable data transmission.
Part 1: Simulation of Ping
The initial phase involves creating a program that emulates the functionality of the classic “ping” utility. Ping operates over the User Datagram Protocol (UDP), an inherently unreliable datagram protocol that does not guarantee delivery, order, or error correction. To mirror this, the simulation should incorporate randomness to model real-world network unpredictability. The server side should randomly decide whether to respond to incoming requests, thereby simulating packet loss—a crucial metric in network analysis. Additionally, to emulate variable round-trip times (RTT), the server can introduce random delays before sending replies.
The client sends a specified number of requests—commonly four—and records the time taken for each response, if received. If the server does not respond within a predefined timeout interval, the request is marked as timed out. The client then calculates RTTs for successful responses and generates statistics, including the number of packets sent, received, and lost, the percentage of loss, and the minimum, maximum, and average RTTs. These metrics closely resemble those provided by the actual ping utility, offering insights into network reliability and latency.
Enhancement for extra credit may include implementing additional ping options, such as specifying packet sizes, adjusting interval times, or changing the number of echo requests. These features expand the program's functionality and realism.
Part 2: Simulation of Traceroute
The second component involves creating a traceroute simulation, which traces the route packets take from source to destination. Traceroute works by sending packets with gradually increasing Time-To-Live (TTL) values, prompting intermediate routers to respond with ICMP Time Exceeded messages when TTL expires before reaching the destination. The simulation should mimic this behavior using UDP packets, possibly with custom TTL settings, and collect responses from each hop. The output should display each hop’s IP address or domain name and the RTT, illustrating the path taken and delays encountered at each stage.
This implementation demonstrates how packets traverse networks, encountering various routers and delays. Accurate timing and handling of ICMP responses are key to creating a realistic traceroute simulation.
Part 3: GUI for Ping and Traceroute
The final part requires designing a graphical user interface that allows users to input target addresses, initiate ping or traceroute processes, and visualize results. The GUI should display real-time feedback, including progress indicators, statistics, and detailed hop information. Integrating visualization tools enhances understanding of network behaviors and makes the utilities more accessible to users unfamiliar with command-line operations.
The GUI development should focus on usability, responsiveness, and clarity, enabling users to perform network diagnostics efficiently and interpret the results easily.
Summary and Deliverables
You are expected to submit well-documented source code for each part, screenshots showing the correctness and functionality of your implementation, and evidence of repeated tests demonstrating consistent behavior. This comprehensive project not only solidifies your technical skills in socket programming but also enhances your understanding of real-world network dynamics, offering practical tools for network analysis and troubleshooting.
References
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- Rouse, M. (2021). Traceroute. TechTarget. https://searchnetworking.techtarget.com/definition/traceroute
- Seifert, R. (2014). Network Diagnostics: Ping, Traceroute, and Beyond. Cisco Press.