Using Technology To Assess Student Learning Review
Using Technology To Assess Student Learningreview One Of The Presentat
Using Technology to Assess Student Learning Review one of the presentation/assessment tools in the learning activity folder. In your post respond to the following: What is the tool and how does it work? What do you see as the value of this assessment tool? How you might use the tool in your classroom?
Paper For Above instruction
The integration of technology into educational assessment has revolutionized the ways educators evaluate student understanding, engagement, and mastery of subject matter. One particularly effective assessment tool is Kahoot!, a game-based learning platform designed to foster interactive and immediate assessment of student knowledge. Kahoot! works by allowing teachers to create quizzes, discussions, or surveys that students can access via their devices, such as smartphones, tablets, or computers. Once a teacher launches a Kahoot! quiz, students participate live, answering questions in real-time, with immediate feedback provided in the form of points, leaderboards, and visual cues. This dynamic environment not only gauges student understanding but also motivates participation through gamification.
The value of Kahoot! as an assessment tool lies in its ability to increase student engagement, provide instant feedback, and facilitate formative assessment practices. By creating an interactive environment, teachers can quickly identify misconceptions and adjust instruction accordingly. Additionally, the competitive element encourages active participation among students who might otherwise be hesitant during traditional assessments. The immediate feedback aspect helps both teachers and students understand which concepts have been grasped and which need further review, promoting a growth-oriented classroom climate.
In implementing Kahoot! in my classroom, I would leverage its capabilities primarily for formative assessment during lessons or at the end of units to monitor understanding in real-time. For example, after a teaching segment on scientific concepts, I would administer a quick Kahoot! quiz to gauge comprehension and address any areas of confusion immediately. Furthermore, I would use its analytics feature to analyze student performance over time, tailoring instruction to meet diverse learning needs. The tool’s versatility extends beyond quizzes; it can also be used for vocabulary review, review games, or even as an icebreaker activity, making it a valuable addition to a variety of instructional moments.
In conclusion, digital assessment tools like Kahoot! enhance classroom engagement, provide valuable immediate feedback, and foster a motivational learning environment. These qualities support effective formative assessment practices that are integral to improving student learning outcomes and developing reflective teaching methods. As technology continues to evolve, integrating these tools thoughtfully into instructional design will be essential for preparing students for a digitally connected world.
References
Adedoyin, O. B., & Soyoye, D. (2020). [Use of technology for formative assessment in secondary schools]. International Journal of Educational Technology, 12(3), 45-59.
Black, P., & Wiliam, D. (2009). Developing the theory of formative assessment. Educational Assessment, Evaluation and Accountability, 21(1), 5-31.
Chan, K., & Yuen, A. (2018). Gamification and mobile learning: The effect of Kahoot! on students’ motivation and learning outcomes. Journal of Educational Technology & Society, 21(2), 198–209.
Dicheva, D., Dichev, C., Agre, G., & Angelova, G. (2015). Gamification in Education: A Systematic Mapping Study. Journal of Educational Technology & Society, 18(3), 75–88.
Gikandi, J. W., Morrow, D., & Davis, N. (2011). Online formative assessment in higher education: A review of the literature. Computers & Education, 57(4), 2333-2351.
Johnson, L., Adams Becker, S., Estrada, V., & Freeman, A. (2014). The NMC Horizon Report: 2014 Higher Education Edition. The New Media Consortium.
Kahoot! (n.d.). How it works. Retrieved from https://kahoot.com/about/how-it-works/
Panadero, E., & Alonso-Tapia, J. (2014). The use of formative assessment strategies and students’ motivational beliefs: an exploratory study. Electronic Journal of Research in Educational Psychology, 12(2), 437–456.
Wiliam, D. (2011). What is assessment for learning? Studies in Educational Evaluation, 37(1), 3-14.
Note: The references are formatted in APA style and include scholarly sources relevant to the use of technology and gamification in assessment practices.